THE GREY CLAN EPISODE ONE: IN CANDLELIGHT
Technical Manual – Baldur's Gate Edition, v1.9
Requirements, Levels of Compatibility
The installation package of this mod is WeiDU-based. (In common parlance: "This is a WeiDU mod.")
Requirements:
1. A working installation of Baldur's Gate and Tales of the Sword Coast is
required. You don't have to start a new game.
2. The availability of all, directly or indirectly required original game resources
is assumed.
3. The basic functionality of all, directly or indirectly required game resources
is assumed as unmodified.
Notes to requirements:
1. No full installation of the game is required.
2. The game installation does not have to be unmodified, but removed or renamed
resources that are normally present in the original game may cause incorrect
mod behaviour and errors. (Example: this edition of the mod does not work with
BG1Tutu or BG Trilogy, and may not work with any total or partial game conversions.)
3. The game installation does not have to be unmodified, but the basic functionality
of resources is required. (Example: replaced original travel regions that lead
to different areas than in the original game may cause incorrect mod behaviour
and errors.)
Compatibility on technical level:
This mod is compatible with all other standard WeiDU-based mods if
they meet the above requirements.
A valid filename prefix is used for all installed resource files of this mod.
The prefix is registered in the Community Filenames Prefix Reservations database.
This mod installs new resources.
This mod does not overwrite any existing game resources.
This mod affects existing game resources on data (content) level.
When this mod is uninstalled, all changes except TLK entries are safely removed except where cached and/or saved by the game or player. Note: the remaining TLK entries are unused, therefore they won't have any practical effect on the game.
Compatibility on game level:
This mod partically affects existing game resources on data (content) level, and therefore (direct or indirect) object-level interaction is possible in the game with mods that affect (modify or extend) the same resources. See the list of resources affected on data level to see which resource attributes are modified and extended by this mod.
A valid prefix is used for all variables of this mod. The prefix is registered in the Community Filenames Prefix Reservations database.
For more information, please see the levels of coupling.
New resource(s) copied by this mod
This mod copies new resources of the following type to the Override folder: ARE, BAM, BCS, CRE, DLG, ITM, SPL, STO, WAV.
Resource(s) overwritten by this mod
No original game resources are overwritten or deleted by this mod.
Resource(s) affected on data level by this mod
Resource name | Type of resource | Affected attribute of resource | Method |
action.ids | IDS | Row | Extension: APPEND |
mastarea.2da | 2DA | Row | Extension: APPEND |
itemexcl.2da | 2DA | Row | Extension: APPEND |
ar0163.are | ARE | Script res. reference | Modification: WRITE_ASCII |
ar0164.are | ARE | Script res. reference | Modification: WRITE_ASCII |
ar0100.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
ar0163.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
ar0164.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
ar0200.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
ar0600.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
ar2300.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
ar3300.bcs | BCS | Block | Extension: EXTEND_BOTTOM |
dialog.tlk | TLK | TLK entry | Extension |
Variable(s) affected by this mod
This mod does not affect any variables of the original game or of any third-party mods.
Interface point(s) of this mod
The following original game resources provide interface points to the game for this mod.
Primary entry points provide the activation of the mod's main thread for the player in the game.
Period defines the time period while the changes have actual effects in the game. When this mod is uninstalled, all changes caused by interface points, regardless of their period, are safely removed except where cached and/or saved by the game or player.
Primary interface point (primary entry):
Resource name | Effect in the game | Period |
ar0200.bcs | Actor(s) summoned in corresponding game area | Permanent |
Interface point(s):
Resource name | Effect in the game | Period |
ar0100.bcs | Actor(s) summoned in corresponding game area | Permanent |
ar0163.bcs | Actor(s) summoned in corresponding game area | Permanent |
ar0164.bcs | Actor(s) summoned in corresponding game area | Permanent |
ar0200.bcs | Actor(s) summoned in corresponding game area | Permanent |
ar0600.bcs | Actor(s) summoned in corresponding game area | Permanent |
ar2300.bcs | Party redirection to a new area copied by this mod | Until the plot of this mod ends |
ar2300.bcs | Actor(s) summoned in corresponding game area | Permanent |
ar3300.bcs | Actor(s) summoned in corresponding game area | Permanent |
Levels of Coupling
Resource level:
Game level:
Summary:
The coupling between the original game and this mod is considered to be: LOOSE.
The coupling between the original game and other mods is assumed to be: NEGLIGIBLE.
Cohesion
The cohesion of this mod is: VERY BIG.
Disclaimer
This is an unofficial mod for Baldur's Gate. It is neither authorized or sponsored by, nor licensed or affiliated with Interplay Productions, Black Isle Studios or BioWare Corporation. Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Throne of Bhaal are © Bioware Corp. Neither this mod nor any parts of it may be distributed commercially in any way. Modifying of any part of this mod is prohibited without the express permission of the author. Grey Clan Episode I: The Last Breath of the Past and Grey Clan Episode I: In Candlelight are © 2004-2007 Baronius.