THE GREY CLAN EPISODE ONE: IN CANDLELIGHT
Technical Manual – Baldur's Gate Edition, v1.9

Requirements, Levels of Compatibility

The installation package of this mod is WeiDU-based. (In common parlance: "This is a WeiDU mod.")

Requirements:

1. A working installation of Baldur's Gate and Tales of the Sword Coast is required. You don't have to start a new game.
2. The availability of all, directly or indirectly required original game resources is assumed.
3. The basic functionality of all, directly or indirectly required game resources is assumed as unmodified.

Notes to requirements:
1. No full installation of the game is required.
2. The game installation does not have to be unmodified, but removed or renamed resources that are normally present in the original game may cause incorrect mod behaviour and errors. (Example: this edition of the mod does not work with BG1Tutu or BG Trilogy, and may not work with any total or partial game conversions.)
3. The game installation does not have to be unmodified, but the basic functionality of resources is required. (Example: replaced original travel regions that lead to different areas than in the original game may cause incorrect mod behaviour and errors.)

Compatibility on technical level:

This mod is compatible with all other standard WeiDU-based mods if they meet the above requirements.
A valid filename prefix is used for all installed resource files of this mod. The prefix is registered in the Community Filenames Prefix Reservations database.
This mod installs new resources.
This mod does not overwrite any existing game resources.
This mod affects existing game resources on data (content) level.

When this mod is uninstalled, all changes except TLK entries are safely removed except where cached and/or saved by the game or player. Note: the remaining TLK entries are unused, therefore they won't have any practical effect on the game.

Compatibility on game level:

This mod partically affects existing game resources on data (content) level, and therefore (direct or indirect) object-level interaction is possible in the game with mods that affect (modify or extend) the same resources. See the list of resources affected on data level to see which resource attributes are modified and extended by this mod.

A valid prefix is used for all variables of this mod. The prefix is registered in the Community Filenames Prefix Reservations database.

For more information, please see the levels of coupling.

New resource(s) copied by this mod

This mod copies new resources of the following type to the Override folder: ARE, BAM, BCS, CRE, DLG, ITM, SPL, STO, WAV.

Resource(s) overwritten by this mod

No original game resources are overwritten or deleted by this mod.

Resource(s) affected on data level by this mod

Resource name Type of resource Affected attribute of resource Method
action.ids IDS Row Extension: APPEND
mastarea.2da 2DA Row Extension: APPEND
itemexcl.2da 2DA Row Extension: APPEND
ar0163.are ARE Script res. reference Modification: WRITE_ASCII
ar0164.are ARE Script res. reference Modification: WRITE_ASCII
ar0100.bcs BCS Block Extension: EXTEND_BOTTOM
ar0163.bcs BCS Block Extension: EXTEND_BOTTOM
ar0164.bcs BCS Block Extension: EXTEND_BOTTOM
ar0200.bcs BCS Block Extension: EXTEND_BOTTOM
ar0600.bcs BCS Block Extension: EXTEND_BOTTOM
ar2300.bcs BCS Block Extension: EXTEND_BOTTOM
ar3300.bcs BCS Block Extension: EXTEND_BOTTOM
dialog.tlk TLK TLK entry Extension

Variable(s) affected by this mod

This mod does not affect any variables of the original game or of any third-party mods.

Interface point(s) of this mod

The following original game resources provide interface points to the game for this mod.

Primary entry points provide the activation of the mod's main thread for the player in the game.

Period defines the time period while the changes have actual effects in the game. When this mod is uninstalled, all changes caused by interface points, regardless of their period, are safely removed except where cached and/or saved by the game or player.

Primary interface point (primary entry):

Resource name Effect in the game Period
ar0200.bcs Actor(s) summoned in corresponding game area Permanent

Interface point(s):

Resource name Effect in the game Period
ar0100.bcs Actor(s) summoned in corresponding game area Permanent
ar0163.bcs Actor(s) summoned in corresponding game area Permanent
ar0164.bcs Actor(s) summoned in corresponding game area Permanent
ar0200.bcs Actor(s) summoned in corresponding game area Permanent
ar0600.bcs Actor(s) summoned in corresponding game area Permanent
ar2300.bcs Party redirection to a new area copied by this mod Until the plot of this mod ends
ar2300.bcs Actor(s) summoned in corresponding game area Permanent
ar3300.bcs Actor(s) summoned in corresponding game area Permanent

Levels of Coupling

Resource level:

  1. File level:
    No (original game or third-party mod) files are overwritten or deleted.
    Original game files are required.
    No third-party mod files are required or used optionally.
  2. Data level:
    Original game resources are modified.
    Original game resources are extended.
    No third-party mod files are modified or extended.

Game level:

  1. Variable level:
    Values of (original game or third-party mod) variables are not modified.
    Values of (original game or third-party mod) variables are not read and used.
  2. Object (or script) level:
    No (original game or third party mod) actors or items are checked and used by the scripts of this mod.
    Original game area(s) are referenced and used by the script(s) of this mod: AR2300 is unavailable from a certain point of the plot of this mod until the end of the plot of this mod. Changes made by the original game or by third-party mods on AR2300 are not blocked, delayed or affected in any other way.
    No third-party mod areas are referenced and used by the scripts of this mod.
    Except what specified above, no other (original game or third party mod) objects are checked or used by the scripts of this mod.
    Known interactions: Since this mod affects (modifies or extends) existing game resources on data level, direct or indirect object-level interaction is possible in the game with mods that affect the same resources in certain ways.
  3. Time and event level:
    The plot of this mod is controlled by nothing else than the logical order of events triggered by (player or other in-game) actions. No timers are used.

Summary:
The coupling between the original game and this mod is considered to be: LOOSE.
The coupling between the original game and other mods is assumed to be: NEGLIGIBLE.

Cohesion

The cohesion of this mod is: VERY BIG.

Disclaimer

This is an unofficial mod for Baldur's Gate. It is neither authorized or sponsored by, nor licensed or affiliated with Interplay Productions, Black Isle Studios or BioWare Corporation. Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Throne of Bhaal are © Bioware Corp. Neither this mod nor any parts of it may be distributed commercially in any way. Modifying of any part of this mod is prohibited without the express permission of the author. Grey Clan Episode I: The Last Breath of the Past and Grey Clan Episode I: In Candlelight are © 2004-2007 Baronius.