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Battles
(spoilers!) |
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1. |
Battle
near the Hall of Wonders |
Six
bandits and the Tattooed Man are your enemies. Let
Jusam slay them if you don't want to get hit. Make
sure to avoid the Tattooed Man, he is too powerful
in melee combat. Use arrows. Don't let any of the
bandits escape if their morale goes down, it will
be difficult to find him in this large area.
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2. |
Battle
in the house taken by the bandits |
The
ground floor of the house should be no match for your
character(s). However, when you go upstairs, be careful:
Bloody Jim and Gartuffe are very dangerous in melee.
Jusam and his soldiers will arrive as soon as your
dialogue with the bandits ends. Let the Flaming Fist
Elite do its job. Avoid Gartuffe and Bloody Jim, use
invisibility potions if needed.
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3. |
Battle
against the Undead Knights at the walls of the Friendly
Arm Inn |
Publius
Dawnbringer is the most powerful in its undead form
(as well) , but the other two knights are also as strong
as Skeleton Warriors. Use your best warrior(s), or just
lure them to Talibehius or Tergius.
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4. |
Battle
against the Ogres at the stairs of the Friendly Arm
Inn |
Make sure to remain unseen by the group of bandits (including
the Ogre Mage) at the entrance of the Temple. Use ranged
weapons and spells. Summon creatures if you can, to
prevent the Ogres from attacking your characters.
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5. |
Battle
at the entrance of the Temple in the Friendly Arm Inn |
The
guards will fall very quickly. The Ogre Mage is immune
to normal weapons, and very powerful in melee. However,
his HP is quite low. Use enchanted weapons, possibly
ranged weapons. Summon creatures if you can, to occupy
the Ogre Mage. Don't forget to deal with the hostile
bandits as well, they are constantly fireing arrows
which can be annoying while fighting the Ogre Mage.
Of course if you don't mind walking through the half
of the area, you can also lure the Ogre to Talibehius
or Tergius.
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6. |
Battle
against Grachus |
Grachus
is one of the most dangerous enemies. It is quite hopeless
to face him while the Wind Horrors and the animated
dead are assisting him. The Wind Horrors are extremely
fast and powerful. The Undead have a lot of hit points,
but they are slow. Moon Horrors are dangerous to your
summoned creatures mainly, having a lot of hit points
and magical arrows.
You should go there only with one character to initiate
dialogue with Grachus, and leave the most of the party
behind. This one character drinks Potions of Magic Protection
(and preferably someone from your party has Arrows of
Dispelling), so due to the Magic Resistance, Grachus
can't paralyse him/her by releasing his Black Tattoos
when the battle starts. From this point, there are several
solutions to continue with.
One possible way: since Grachus won't follow your party
probably, you can lure just the wind horrors, and while
running, you can decrease their (low) HP with various
ranged attacks and spells. They will fall sooner or
later. Certainly your character must be Hasted or wearing
boots of speed, otherwise the Horrors will cause deadly
injuries to him/her. Then you can return to Grachus,
with lots of summoned creatures, and lots of ranged
attackers and magically protected characters.
Other possible way from the battle's start, when Wind
Horrors attack you: lure them to Tergius. The mage will
make fried horrors from them.
Protect your own characters, and dispel the protections
of Grachus. By the way, if you are good and patient
enough, you can lure Grachus to Tergius as well -- and
Tergius will assist you in the fight. Any of the neutral
creatures (the dwarves if they are still there, Damien,
Talibehius) in the area will also help you if they notice
enemies attacking your characters. However, Grachus
will summon additional Moon Horrors if you force him
to face any of these allies!
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7. |
Battle
against Reufasio in the first level of the Friendly
Arm Inn |
Reufasio
has low HP, attack him as intensely as you can. Summon
creatures if you can. He can eliminate your characters
with Flesh to Stone, but the only real problem can be
his Lightning Bolts . They bounce everywhere and can
easily kill any character. Don't let him cast his spells,
interrupt his spellcasting with your attacks.
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8. |
Battle
in the top level of the Friendly Arm Inn |
High
Sorceress Linda has Magical Alacrity, and thus she can
cast a lot of spells in a short time. Commander Greyfist
is dangerous in melee combat.
When the dialogue ends and the bandits turn hostile,
you shouldn't have more than one visible characters
in this level. Make this character invisible too, and
go to a room, where they can't see you. Then come up
with a magically protected (Minor Globe of Invulnerability,
Mirror Image, Shield etc.) spellcaster character and
surprise them with Cloudkill(s) and/or Fireball(s),
use wands if needed. After casting a spell, you must
leave the area (or make yourself invisible), so make
sure to prevent the character from being surrounded
by the bandits, and don't forget about the High Sorceress
either. Repeat the Fireballs/Cloudkills as many times
as needed/possible. They won't have too much HP left,
so now you can use your other characters as well, but
make sure to occupy the Sorceress with summoned creatures
or protected characters. Otherwise, she will kill your
party members very quickly.
If you can't use the tactic above, you can also do the
following: lure the bandits to the door of the room
where your character is hiding (you can sneak here with
more characters as well), but make sure to remain unseen
by the Sorceress. You can kill the bandits in the door,
one by one. This tactic can be combined with the first
one. Another alternative is to use the latter tactic
immediately at the beginning of the battle: your entire
party should come up, and when the dialogue ends, you
should move to the nearest room quickly. The Sorceress
won't be able to attack you, and you can kill the bandits
one by one.
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9. |
Battle
in Teven's luxury suite |
It
is possible but not easy to win the final battle without
losing any of the party members.
You need magic resistance (scroll, potion) on a warrior
such as Minsc, good THAC0, Arrows of Dispelling. The
rest of the party should be moved to the 'bottom left'
(southwest) corner of the room except one character
who should get magic resistance: when Petrarca teleports
there, she will keep casting spells on this protected
character (provided the character is the nearest creature
to her). Meanwhile: Minsc should attack Octavia with
Arrows of Dispelling and then with Acid Arrows -- meanwhile
he must be running round all the time to avoid Teven's
attacks. One or more spellcasters of your party should
summon creatures (spell, wand) meanwhile, so if Teven
decides to attack another party member, he won't be
able to reach the character and will keep slaying the
summoned creatures.
The Sorceresses are protected by powerful magical shields,
so it's very difficult to hit them with any weapon,
keep fireing arrows. Teven will be an easy enemy once
the sorceresses are dead, however, make sure not to
attack him in melee combat. Power Word Kill seems to
bypass the shield made by the Protection from Magic
Scroll, so use potions on your main warrior who faces
High Sorceress Octavia.
Here is a tactic that might be useful in the BGTutu
edition of the mod. A player has written it on the mod's
forum. It is as follows:
My Bounty Hunter Imoen with her 'special' traps
made quick work of the sorceress', laid a nice field
of traps in the route that they usually took when approaching
the party, then tossed a special trap, (they can be
thrown) down at them it went off they started walking
toward me setting off more traps as they went and hitting
Teven at the same time, he was badly injured by the
time he reached the party, then just engage him with
melee MMM and MM's from Indra and Dynaheir.
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